module Base
{
	
	fixing Fix CH88 Trunk Welding
	{
	   Require = Base.88ChevyS10Trunk2,
	   GlobalItem = Base.BlowTorch=5,
	   ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=3;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=3;Mechanics=2,
	}

	fixing Fix CH88 Hood Welding
	{
	   Require = Base.88ChevyS10EngineDoor2,
	   GlobalItem = Base.BlowTorch=5,
	   ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=1;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=1;Mechanics=2,
	}

    fixing Fix CH88 Hood
	{
	   Require = Base.88ChevyS10EngineDoor2,
	   GlobalItem = Base.Screws=8,
	   ConditionModifier = 0.5,

       Fixer = Base.SheetMetal; Mechanics=2,
	}

	fixing Fix CH88 Trunk Lid Welding
    {
       Require = Base.88ChevyS10TrunkDoor2;Base.88ChevyS10TrunkDoorTop2,
       GlobalItem = Base.BlowTorch=5,
       ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=1;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=1;Mechanics=2,
    }

    fixing Fix CH88 Trunk Lid
	{
       Require = Base.88ChevyS10TrunkDoor2;Base.88ChevyS10TrunkDoorTop2,
	   GlobalItem = Base.Screws=8,
	   ConditionModifier = 0.5,

       Fixer = Base.SheetMetal; Mechanics=2,
	}

	fixing Fix CH88 Door Welding
	{
	   Require = Base.88ChevyS10CarFrontDoor2,
	   GlobalItem = Base.BlowTorch=5,
	   ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=3;Mechanics=3,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=3;Mechanics=3,
	}

	fixing Fix CH88 Armor Welding
    {
       Require = Base.88ChevyS10BumperFront;Base.88ChevyS10BullbarFront;Base.88ChevyS10BumperRear;Base.88ChevyS10BedCover,
       GlobalItem = Base.BlowTorch=5,
       ConditionModifier = 0.75,

       Fixer = Base.SheetMetal; MetalWelding=4;Mechanics=4,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=4;Mechanics=4,
    }

}
